Premise
Fantasy world inhabited by all kids of fantastical races, and a whole slew of monsters. Human's are the superior race in this society. Some human's are born with a special mark, which gives them the ability to morph into another race. These humans are given the title, Cocoons.
Location
The world is called Vor. There are three major territories, The north, called Vale; the west, called Obelisk; and the east called Relic. In the north lies a magic academy. In the west lies a massive sprawling Dungeon called the Oroboro. In the east, a massive historical site called the Sun and Moon Palace. All of these locations are relevant to the story.
Races : With plenty of life to go around, here they are:
Humans are the most common and superior race. They are leaders in politics, economics, and military power. Each one is given the rite to choose what occupation they would like to undertake when they reach the age of adulthood. They mainly inhabit the land as nobles, while some decided to settle in Obelisk as common adventurers. General Human opinion is that Cocoons are 'expensive, useless trash'. Best at adapting to any scenario.
Cocoons are humans that are born with a special mark. This mark sets them apart from normal mankind. Cocoons can transform into another race through the process of 'Metation'. Depending on the race, they can be celebrated like royalty or treated worse than slaves. To this day, it is unknown how Cocoons came to be. However, it is to be noted that Cocoons are more prevalent in areas with high monster and magical activity. Due to their surroundings, they are closed to outsiders and very deceitful.
Elves were created about the same time magic was discovered. By taking human children between the ages of two and five, scientists were able to create humans with unparalleled magical capabilities. These Elves later separated themselves from Human captivity during the Elvish War. They founded Vale and remained secluded from humans, only speaking to them to purchase Cocoons. Since the Community Council was founded, tensions have eased. The greatest mages in all of Vor.
Kobolds were discovered by the Elves, after accidentally loosing a Cocoon during the delicate stages of creation. It was found five days later on a cattle ranch, sporting bull horns, a tail and black spots. After study on these creatures, it was found that exposure animal DNA during the final stages of Metation can cause qualities from that animal to be present in the Cocoon's final from. Kobold's have gained their independance from both the Elvish and Human races, and have settled all across Vale. Hands down; the best trackers and guides in the world.
Undines are the prime example of human depravity. In an attempt to create proof of the 'mermaid', humanity sacrificed dozens of Cocoons in vain attempts. It was finally found that Cocoons adapt to their environments. Leaving a Cocoon a pool of water during the entirety of Metation forced the subject to evolve as desired. Originally an all female race, they have since disappeared into the oceans surrounding Relic and Vale after obtaining freedom. Best swimmers, obviously, but also extremely poor singers.
Sylves have a long history with the Elves. They started off as failed Cocoon experiments serving as assistants until their wings fully developed. Then these petite beings inhabit the skies. Taking the role of messengers or scouts, the Sylves are an intricate part of society as a whole. The fastest beings in existence.
Halflings. Not the midget-sized tricksters like Hobbits or Goblins, these are half-Cocoon half-Monster. As a collaboration between the Elves and Humans, these Monster-Cocoon hybrids were an attempt to form a translator between the Monsters and the races of Vor. It failed. Taking refuge in Relic, they constantly assaulted any who would dare enter their lands. Only the Kobolds are brave enough to inhabit Relic now, and they are very cautious to avoid the ruins that the Halflings inhabit. Best fighters.
Magic : There are three different schools of magic. Elementary, Witchcraft, and Necromancy.
Elementary : Manipulation of the four Elements. Pyromancy, Aquamancy, Geomancy, and Aeromancy. Sub-schools include Offensive Mastery, Solarmancy, Lunarmancy, and Elemental Proficiency.
Witchcraft : A combination of Alchemy and Object Sorcery. Schools include Alchemy, Divination, and Curses. Sub-Schools include Pestilence Prevention, Potions, Poisons, Fortunetelling (cards, orbs, dice, etc.), Magical Artifacts, Chanting, and Massage Therapy.
Necromancy : Manipulation of Life energies. Schools include Summoning, Reanimation, and Sealing. Sub-Schools include Monster Charming, Monster Sealing, Rune Crafting, Teleporting, Magical Traps, and Antronach Forging. Methods of Summonings include Card Summons, Chant Summons, Summoner Keys, and Hearts of Fire.
Governments : You can't have a Country without Rulers.
Vale is ruled by a Human-Elvish Oligarchy. After seven years of service, eight of the members are reelected. There are nine members, with the High Elder being the deciding vote in the case of a tie. The High Elder is chosen from among the noble families. Each member comes from one of the ten or so noble houses in Vale.
Obelisk is a free, republican society. Very much an economical centered country, the Board of Commerce runs most of Obelisk. However, above the Board is the Adventurer's Guild. The Guild controls the ever expanding monster infested pit, called the Oroboro. The Guild puts out rules, laws, and requirements of every citizen and adventurer. Very understanding, but consistent. Punishments are fair, and very rarely is it required to remove someone from the country. Guild Masters are chosen from a list of criteria; anyone can meet these, but only guild members and adventurers can apply.
Relic has only one rule: enter at your own risk. It is unknown what kind of governmental structure the Halflings have, but it is assumed they have formed a type of tribal structure.
Plot
An Oligarch from Vale becomes a Cocoon and is chased out of his country. He gets sold to a Kobold caravan and the caravan is attacked by other Cocoons like him. Now, he must meet with the Halflings in Relic to learn his fate.
Characters
Yuri "Cuffs" McValens
An Oligarch of Vale. He is a man of average build, with short black hair. Has hazel eyes. In combat Yuri uses swords and a mix of heavy and light armors. He prefers using his Heart of Flame summons, however, and trusts them as much as he would kin. He is energetic man, and often speaks his mind. This gets him in trouble. He is not known for thinking his actions through and is very dense. The only reason he has to go seek the Halflings is his own mark. The mark of the Cocoon is on his right shoulder, right wrist, right ankle, and left cheek.
Nel and Len
Two of Yuri's favorite summons. The first ones he acquired, they are both Sylves. Nel has purple hair, while Len has green hair. Otherwise they are identical.
Eileen
A Cocoon that was in the attack party that saved Yuri. She is a strong older woman. Has long blonde hair, and one blue eye. The other was lost in one of her guerrilla raids. Prefers the use of glove-type weapons to feel her opponents bones crack under her blows. Eileen only wants to see her people, the Cocoons, treated like people, not merchandise. Cocoon mark is dead center on her neck.
Eric McValens
Yuri's eldest. The boy has pale blonde hair like his mother, and the unique purple eyes of his grandfather. Since birth, the boy has been a magical prodigy. He has a mastery in every school and sub-school of Elementary Magic, and was even invited to attend the highly selective Elven Academy in Vale. He fakes having a Cocoon mark to travel with his father in the Kobold caravan.
Loretta McValens
Yuri's youngest. Loretta inherited her father's appearance. Unlike her brother, Loretta has been training to be a warrior. She only stayed in Vale due to her mother's pleading. She is a novice in potion making, and is proficient in the use of magic cards. After helping her brother board the Kobold caravan, she departed for Obelisk to challenge the Oroboro Dungeon.
Pike
Captain of the Cocoon Guerrillas.
Brahamut
The dragon god of Relic. The first and most powerful of the Halflings. He is very calm and reserved for a dragon. He is trying to stop a great calamity involving all people in Vor.
Silus the Mule
A lazy wolf Kobold. Has long gray hair and piercing yellow eyes. He makes no effort to hide his wolf ears or his tail. A carefree 'pack-mule', he accompanies Loretta as she descends into the Oroboro. But when he must, he will bare his fangs and claws at any foe. Has faded Cocoon marks on his palms. It is nearly impossible to drug, poison, or intoxicate this man.
Mimi
A fox Kobold. She has medium length red hair and brown eyes. She tries to hide the fact that she is a Kobold. Constantly licks her 'paws' when nervous. Accompanied a few adventurers as a guide and tracker before she was bought by Silus to make up for his own laziness. Her timid nature hinders her from fighting, but is skilled in transformation and Pyromancy. She can transform into a fox and attack with powerful fire where the enemy least expects it. The exact opposite of Silus, she passes out at the mere smell of liquor.
Arch Mage Yg
Yg is a powerful Elven mage. Sporting a full head of hair and a masculine beard of white. His eyes are a pale shade of orange, almost the same as his skin. This man trained in the use of a bow-staff, as well as being proficient in every available form of magic. He is searching for the answers to the disappearance of the Undine. Yg has sent messages to the Cocoon Guerrillas concerning their movements. Has a weakness to sweets.
Mage Ronald
Yg's student. Desires the position of Arch Mage to the point of committing murder.
Mage Harrison
Yg's student. Next in line to the position of Arch Mage.
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